When brainstorming ideas for Teaching as Inquiry, our department focus became centred around how we could encourage our learners to complete their learning. This is a challenge that many of us face. We decided that we would link our TAI to some of the Whangaparaoa College school goals which include:
Objective 1: Challenge and support all learners to give of their best and achieve their best in their learning and the other areas that they pursue.
Objective 6: Further integrate eLearning into our curriculum in order to enhance the achievement of learning.
Objective 16: Ensure that self review becomes part of the culture of the College.
What is the current situation/problem?
The current situation is that many learners lose motivation and do not complete their learning. This has happened a couple of times throughout the year, especially if the assessment does not go on reports. It seems that if a piece of learning is not worth credits then learners are not motivated to complete it. We have found that if a senior learner has another subject’s assessment due then they will work on that instead! It’s like they’re cheating on English with another subject!
My intervention will be…
I have written about Classcraft previously in my post on Gamification and Assessment. It’s a game that is more appropriate for junior classes than senior ones. I trialled Classcraft over term 2 with my year 9 class and it has been very effective in helping to modify their behaviour. Classcraft engages and motivates learners by rewarding specific behaviours with points which learners can use to level up or to buy powers and costume accessories for their avatar. I modified the point system to reward the key competencies and 21st century skills. I also gave points for some work completion so that my learners realised that it wasn’t just about playing the game.
What happened and how do I know?
The class took to Classcraft like the proverbial duck to water. They were excited about getting points and suddenly became very helpful and complimentary about my fashion sense. I’ve never blushed so much! Apart from the fun aspect, my learners’ grades either stayed the same or improved by one grade. Some learners had worse results where they either dropped a grade or did not submit.
- Same = 6
- Better = 10
- Worse = 6 (2 did not submit whereas last time they did).
What does this data tell me, and what should I do next?
This data tells me that Classcraft is worth persevering with as most of the class either had the same results or got a better result than the previous essay. I have developed a very positive relationship with the learners and really look forward to seeing this class now. Previously, I had dreaded them a little as they were quite a challenge both behaviour and learning-wise. The class have really enjoyed playing Classcraft and the stories that I have told about its use have encouraged other people in my department to have a go at using it themselves. Motivating learners to want to complete their learning is a positive strategy for dealing with this issue.
Discussing the importance of finishing well is also something that I will do with all my classes. The sense of satisfaction for a job well done is something that most of us enjoy and contributes towards living a life of integrity.
While I am in favour of rewarding positive more than punishing negative behaviour, there is a place for a negative consequence. Not all learners in this class have had a change of heart when it comes to their learning. Contacting the whanau when learning is not completed is something that will happen more frequently as, in my experience, it mostly gets good results. We are, however, on the right track towards all learners in this class completing their learning.